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Privacy — Pétanque Game

Online, your name and your rating are public. Nothing else is sold or passed on.

This policy covers the Pétanque Game mobile app (com.ludivenstudio.petanquegame). The pétanque game on the website (ludiven-studio.fr/jeux/petanque) and the rest of the website have their own policy. Last updated: 27 October 2026 (ads move from Google AdMob to Unity LevelPlay, and the game asks for your consent in its own window).

This is a courtesy translation. In case of discrepancy, the original French version prevails.

The essentials:

  • Against the computer or with two players on one phone, you play without an account, even offline. When the phone is online, only advertising if you accepted it, anonymous usage statistics and a few technical checks leave it (see §2).
  • Coins, the shop, leagues and online play need a Google account (Android) or Apple account (iPhone). Your progress is then saved with Unity, our provider, so you can get it back on all your phones.
  • Your name is public: in the list of public games, on your opponent's phone and in the ranking, with your rating. There is no chat.
  • Ads are shown only with your consent, asked at first launch. Without it, you play as usual, with no ads. No data is resold.
  • You can delete your account at any time: Options › "Delete my account" (see §11).

1. Who is the data controller

Publisher of the app and data controller:

  • Company name: Ludiven Studio
  • Legal form: EURL (French single-member limited company) with share capital of 1 000 €
  • Registration: 999 253 586 R.C.S. Vienne — SIRET 999 253 586 00013
  • Registered office: 1166 route de la Ranche, 38440 Châtonnay, France
  • Contact: contact@ludiven-studio.fr

See also the legal notice (in French).

2. Playing without an account

Against the computer and with two players on one phone, the game needs neither an account nor the internet. Your progress then stays on your phone. Even without an account, a few exchanges take place when the phone is online:

  • advertising, if you accepted it (see §6);
  • usage statistics with no identifier (see §7);
  • reading the number of the latest version of the game on our website, and technical statistics from the Unity engine (see §9).

If you open the ranking without being signed in, the game connects to Unity with an anonymous player ID, drawn at random, to read the list. It carries no name and no email address.

3. Your account

Coins, the shop, leagues, online play and purchases need an account. The game offers you one when you need it: you sign in with Google on Android, and with Apple ("Sign in with Apple") on iPhone. We never receive your password.

The phone gives a sign-in token to Unity Authentication, which creates your Unity player ID (a random number) and links it to your Google or Apple account. Google's token contains your Google account ID and, as Google specifies, your email address, your name and your profile picture: the game does not read them, show them or use them. The game asks Apple for neither your name nor your email address.

Your progress is saved in Unity Cloud Save, tied to your player ID: your coins, the items you bought and the ones you use (boules, jacks, throwing circles, scenery, outfits), your daily bonus and your streak, your challenges and your achievements, your wins and your losses, your leagues, your current cup and your trophies, your online rating, your game settings, your name, the player you chose, the "No ads" option if you bought it, and the numbers of the purchases already credited (so the same payment is never credited twice).

A copy stays on the phone so you can play offline; it is sent up the next time you connect. If the phone and the account do not have the same progress, the game asks you which one to keep. Signing out (Options › "Account") leaves your progress on your account.

4. Online play and ranking

Your name. You choose it in "My character" (16 characters at most; a club name is suggested). It does not have to be your real name: do not put a surname, a number or an address in it. A filter refuses offensive names, in the game's five languages, and hides them if they still make it to the screen.

What other players see:

  • Public game: your name, your rating and the game's format appear in the list of public games, until an opponent joins it. A private game, with a friend through its code, is not in that list.
  • During the game, your opponent receives your name, your rating, your player, your outfit and your boule, then your throws (their speed and where your hand lets go of the boule). After each throw, the phone that opened the game sends the ruling (where the boules lie, the score). These messages go through Unity Relay, which passes them on without keeping them.
  • Ranking: each public singles game played to the end changes your rating (an Elo rating). Your rating and your name are then sent to the Unity Leaderboards ranking, which every player of the game can view: the top 50, and each player their own line. Games with a friend by code and team games do not count.

There is no chat, no messages and no voice. To have a name removed, yours or another player's, write to contact@ludiven-studio.fr and give the name.

5. Data processed

Data Purpose Legal basis Recipient
Unity player ID, session token, link to your Google or Apple account Signing you in, getting your progress back Performance of the contract (Art. 6(1)(b) GDPR) Unity (Authentication); Google or Apple for signing in
Game profile (see §3) Saving your progress on all your phones Performance of the contract Unity (Cloud Save)
Name, rating and format of a public game The list of public games Performance of the contract Unity (Multiplayer); the game's players
Name, rating, player, outfit, boule, throws, ruling Playing the same game on two phones Performance of the contract Unity (Relay); your opponent
Rating and name The online ranking Performance of the contract Unity (Leaderboards); the game's players
Product bought, store receipt, transaction number Selling, crediting and restoring your purchases Performance of the contract Google Play or App Store; Unity (purchase module)
Advertising ID, other device identifiers, IP address, interactions with ads, usage time, in-game purchases (declared by Unity Ads), technical information (see §6) Showing ads chosen from your interests, measuring them, fighting fraud Your consent (Art. 6(1)(a)): without it, nothing starts Unity Technologies and its subsidiary ironSource (Unity LevelPlay, ironSource Ads, Unity Ads); through their auctions, other ad buyers (see §6)
Your answer in the "Ads and privacy" window (accept or decline), its date and the version of the text Remembering it and being able to prove your choice Legal obligation Kept on your phone only; Umami counts the yeses and noes, with no identifier (see §7)
Usage statistics, with no account or identifier (see §7) Knowing which features are used and improving the game Legitimate interest Umami Cloud
IP address, as for any connection Routing the exchanges; Unity infers your region from it to choose the game server Performance of the contract; legitimate interest Each service called (see §12)

The game does not ask for your GPS location, your contacts, your photos, the microphone or the camera. We do not pass your account, your name or your progress on to advertising.

6. Advertising

The game is free and funded by advertising, served by Unity LevelPlay with the ad networks ironSource Ads and Unity Ads (Unity Technologies and its subsidiary ironSource): optional videos that you choose to watch (to double your coins from a game or your daily bonus, or for free coins), and an ad between two free-play games against the computer, at most once every two games. Google plays no part in this game's ads or in your consent.

Your consent. At first launch, whatever your country, an "Ads and privacy" window asks whether you accept that ironSource and Unity Ads (Unity Technologies) store and read information on your phone, including its advertising ID, to show you ads chosen from your interests, inferred from your activity in this game and in other apps, and to measure how they perform. "Accept" and "Decline" carry the same weight.

  • If you decline, no ad module starts: you play as usual, with no ads and without the videos that earn coins. If you tap a video offer, the game asks you again.
  • Your answer, its date and the version of the text stay on your phone. The game asks again after 6 months, whether you accepted or declined, or sooner if our ad partners change.
  • You can change your mind at any time: Options › "Ad choices". If you withdraw your consent during a session, the game stops loading ads at once; the ad module stays loaded until you close the game, then no longer starts.
  • On iPhone, Apple's tracking permission is only asked for after an "Accept"; without it, the iPhone's advertising ID is not used.

If you accepted, to show the ads, choose them, measure them and fight fraud, the ironSource and Unity Ads modules receive your phone's advertising ID and other device identifiers, your IP address (which gives an approximate location, at city level), your interactions with the ads, your usage time, technical information (performance, crashes) and, according to Unity Ads, your in-game purchases. Their auctions may pass the ad request on to other ad buyers.

"No ads", a one-off purchase, removes the ads between games. The optional videos are still offered to anyone who wants coins: if you accepted ads, the ad module therefore keeps running.

You can also reset or delete the advertising ID in your phone's settings. To learn more, and for the partners of ironSource and Unity Ads: Unity's privacy policy, which covers Unity Ads, LevelPlay and ironSource.

7. Usage statistics

The game sends Umami Cloud, a cookie-free statistics tool, the name of certain actions, with a few details:

  • app_open — the game starts (with whether ads can be shown or not);
  • match_start / match_end — a game starts or ends (mode, level, result, score);
  • cup_enter / cup_end — a league cup starts or ends (league, round reached, winnings);
  • rated_end — a ranked game ends (result, rating band);
  • daily_bonus, challenge_claim — a daily bonus (streak) or a challenge (coins) is collected;
  • shop_buy, iap_buy — an item is bought with coins (item, price), or with money (product);
  • ad_consent — your answer in the "Ads and privacy" window (yes or no);
  • ad_offer, ad_rewarded, ad_interstitial — a video is offered or watched, an ad is shown (placement, result);
  • account_gate, sign_in, sign_out, account_delete — the account is asked for, a sign-in, a sign-out or a deletion takes place (Google or Apple, success);
  • reminders, review_ask, howto, update_prompt, update_tapped — your answer about reminders, the store's review request, a "How to play" page, the update offer.

Each send also carries the platform, the version of the game and of the system, the phone model, the phone's language and the screen size. No player ID, name, account, email address or advertising ID is included: these statistics are linked neither to your account nor to your identity.

Like any web service, Umami sees your phone's IP address. It does not keep it, but infers the country, the region and the city from it. To count visitors, it groups the actions made from the same connection and the same phone model, for one calendar month at most.

8. In-app purchases

The game sells coin packs and the "No ads" option. Payment is handled entirely by Google Play or the App Store: we never see your payment details or your billing address. Unity's purchase module, inside the app, receives a proof of purchase ("receipt") from the store; the game then credits your purchase and keeps its transaction number in your progress. According to Unity, this module may also send Unity the purchase history and technical information about the device.

A purchase needs an account: coins live in your progress. Options › "Restore purchases" gives "No ads" back after a reinstall.

9. Reminders, reviews and updates

Reminders. After your first game, the game asks whether you want a reminder, then the phone asks for your permission. These are local notifications: the game schedules them on your phone when you leave the game (the next evening for your daily bonus and your challenges, then after three and seven days away) and clears them when you come back. No server sends you any message and nothing leaves the phone. Options › "Reminders" turns them off, and so do the phone's settings.

Your review. After your third win against the computer, the game may ask the store to show its rating form (at most once every 120 days, three times in all). This form is Google's or Apple's: your rating and your comment go to the store, and the game does not know whether you rated it.

Updates. At launch, the game reads a small file on our website that gives the number of the latest version, to offer you an update. As for any web page, the website's host (GitHub) sees your phone's IP address. Nothing else is sent.

Game engine. The game is built with Unity, whose engine may send Unity anonymous technical statistics about the device (model, system, processor, graphics card).

10. What is stored on your phone

  • the copy of your progress (one per account, and the one for playing without an account);
  • the settings that stay with the phone: throwing hand, side of the pad, simple or expert throwing, game view, language, theme, sound, reminders;
  • your Unity session, if you are signed in;
  • your answer in the "Ads and privacy" window, its date and the version of the text, and, if you accepted, the ad modules' data (see §6).

All of this disappears when you uninstall the app.

11. Deleting your account

In the app: Options › "Delete my account" (the button appears when you are signed in), then confirm. You need an internet connection. It is immediate and final:

  • your progress is erased from Unity Cloud Save;
  • your Unity account is erased, with its link to your Google or Apple account;
  • the copy of your progress on the phone is erased.

Your coins, your boules, your items and your trophies are lost, on all your phones. "No ads" stays tied to your Google Play or App Store account: "Restore purchases" gives it back. Without a connection, the game says "Not possible right now" and nothing is half erased.

Your line in the ranking (your name and your rating) is not erased by this button yet. Write to us to have it removed: we erase it within one month.

Without the app: write to contact@ludiven-studio.fr giving your name, the type of account (Google or Apple) and, if you remember it, the date of your last game. We erase your progress, your account and your line in the ranking within one month, and confirm it to you by email. We may ask you for something to check that the account is really yours. You can also reinstall the game, sign in with the same account and delete it yourself.

What is out of our hands: your Google or Apple account itself and your purchase history, kept by Google or Apple. You can remove the game's access in the settings of your Google account (third-party app connections) or of your Apple ID ("Sign in with Apple"). Usage statistics carry no identifier: there is nothing to erase there.

12. Recipients and transfers outside the European Union

We have no server of our own. Your data is neither sold nor passed on. It is processed only by these providers:

  • Unity Technologies — accounts (Authentication), saves (Cloud Save), online games (Multiplayer and Relay), ranking (Leaderboards), purchase module (In-App Purchasing), engine statistics and, if you accepted them, ads (Unity LevelPlay, Unity Ads).
  • ironSource, a subsidiary of Unity Technologies — ads (ironSource Ads), if you accepted them. The auctions of ironSource and Unity Ads may pass the ad request on to other ad buyers (see §6).
  • Google (Google Ireland Limited, Google LLC) — sign-in on Android, Google Play (distribution, payment, rating form).
  • Apple Inc. — "Sign in with Apple", tracking permission, App Store (distribution, payment, rating form).
  • Umami Software, Inc. — usage statistics, with no account or identifier (see §7).
  • GitHub, Inc. — hosting of our website, read for the update check (see §9).

These providers are US companies or their subsidiaries. These transfers are governed by the mechanisms of Chapter V of the GDPR: standard contractual clauses and, for the providers concerned, certification under the EU-U.S. Data Privacy Framework.

13. Retention periods

  • Account and progress (Unity Authentication and Cloud Save): until you delete your account.
  • Ranking: your rating and your name, until you have them removed (see §11).
  • Online games: a public game leaves the list as soon as it starts or you close it; throws are not kept after the game.
  • Usage statistics: erased by Umami after 6 months.
  • Advertising data: according to the rules of Unity and ironSource.
  • Your answer about ads: 6 months on your phone, then the game asks again.
  • Purchases: the transaction numbers stay in your progress, until the account is deleted; Google and Apple keep their own records.
  • On the phone: until you uninstall the app or delete the account.

14. Your rights

Under the GDPR, you have the right of access, rectification, erasure, restriction, objection and portability, and the right to withdraw your consent at any time.

  • Correct your name: "My character", from Options.
  • Withdraw your consent to ads: Options › "Ad choices"; on iPhone, Settings › Privacy & Security › Tracking.
  • Erase your data: see §11.
  • Everything else (a copy of your data, objection, a question): write to contact@ludiven-studio.fr, with your name and your type of account. We reply within one month.

If you believe your rights are not being respected, you can lodge a complaint with the French data protection authority, the CNIL (www.cnil.fr), 3 place de Fontenoy, TSA 80715, 75334 Paris Cedex 07.

15. Minors

The game is meant for adults: it is not intended for under-18s, and we do not knowingly collect data from children. If you are a parent and notice that a child has created an account, write to us: we will delete it.

16. Security

All exchanges are encrypted (HTTPS). Your progress can only be read with your account's session, or by us from Unity's console. Online games go through Unity's servers: your opponent does not see your IP address. Your session is kept in the app's storage, on your phone.

17. Changes

This policy may change with the game. The date of the last update appears at the top of the page. In the event of a significant change, the game will let you know.

See also the game's terms of use.

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