Your progress stays on your phone. The only videos are of our own games, and only when you choose.
This policy covers the Nino Rush mobile game (com.ludivenstudio.ninorush). The rest of the website has its own policy (in French). Last updated: November 12, 2026.
This is a courtesy translation. In case of discrepancy, the original French version prevails.
In short:
The game plays with no account and no network: your progress stays on your phone. The only videos are of our other games and apps, at the end of a level and only if you want one. An account, optional, keeps your progress and purchases online. Purchases are paid on Google Play or the App Store. Since version 1.0.3, the game sends usage statistics with no ID to our own server, in Germany. It sends no crash reports, and we do not sell your data. The game is for ages 13 and up.
Publisher of the app and data controller:
See also the legal notice (in French).
Your progress (levels, stars, coins, outfits, stickers, purchases, settings, path of your best run) is stored on your phone, in the app's folder, with your session if you are signed in. It may also be copied to your phone's backup if that is on. It goes away if you uninstall the game, unless that backup restores it.
Levels you make in the workshop stay on your phone too. If you tap "Share", the game copies a code to the clipboard and you choose where to paste it: the game sends nothing. The code holds the level, its random name and your best time, nothing about you. The game only reads the clipboard when you tap "Paste a code".
At the end of a level, a short video can double your coins, five times a day at most, and only when you ask for it. These videos are our own ("house ads"): they show our other games, and our pétanque apps (Pétanque Meet, Pétanque Scan) when no game is left to show. On Android, the game checks on your phone which of our games and apps are already installed, to show you the others first: this information never leaves your phone.
Their list, pictures and videos come from our website, ludiven-studio.fr, hosted by GitHub Pages. The game downloads the list at every launch, then its pictures, and the video when it shows one; it keeps the list and the pictures to work offline. These requests carry no ID, no cookie and nothing about you: as with any web page, the host only sees your phone's IP address and the software making the request.
The game also reads a small file on this website at every launch, which gives its latest version, to offer you the update when a newer one exists. Here too, nothing about you is sent.
After 10 seconds, the reward is yours, whether you tap "Discover" or not. "Discover" opens the game's or app's page on Google Play, the App Store or our website. On Google Play, the link only says that it comes from a Nino Rush video, nothing about you. Legal basis: our legitimate interest in making our games known.
In Settings › "Account", you can sign in with Google, or with Apple on iPhone. This is the Ludiven Studio account: the same one works for our other games, the Pétanque Meet app and the website. Playing, buying and watching videos never need it.
We then receive an account ID and your email address; with Apple, it may be the relay address that hides yours, or none. We never receive your password. With Google, the sign-in service also keeps the name and photo of your Google profile: we neither show nor use them. For security, it records the IP address and the software of each sign-in session.
Once you are signed in, a copy of your progress goes online: your levels (stars, crowns, best times), coins, outfits, stickers, puzzles and records, play counters (jumps, falls…), the day's video count and your purchases (the full adventure, the big wardrobe). Your settings (sound, controls, language, graphics), your ghosts and your workshop levels stay on the phone. Only you see your email address, in the game.
This data is hosted by Supabase, in the European Union (Ireland). Legal basis: the service you ask for when you sign in.
The shop, behind a question for grown-ups, sells two one-time purchases: the full adventure, which opens every other world and every puzzle, and the big wardrobe, which opens every outfit sold for coins. Payment goes entirely through Google Play or the App Store: we never see your name or your payment method. Unity's purchase module runs on your phone and only talks to the store (Google Play or the App Store); according to Unity, it only handles technical information, for the time of the exchange. The game checks the store's receipt on your phone, then keeps your purchases in your progress, and in its online copy if you are signed in. "Restore purchases", in the shop, gives them back after a reinstall, on the same Google Play or Apple account. Legal basis: carrying out your purchase.
Since version 1.0.3, the game sends Umami, a cookieless statistics tool installed on our own server, the name of some actions: the game opens (with the full adventure or not, and the number of levels finished); a level starts, then ends (mode, world, number, finished, skipped, restarted or left, stars, falls, time); the daily stroll is done; the demo reaches its end; the shop opens (from where), the grown-up question is passed or not; a purchase is started, completed, restored or failed; the workshop opens; the video that doubles your coins is offered, shown, watched or skipped. Your level names, your workshop levels and their codes never leave.
Each event also carries the platform, the build type (test or public), the game and system versions, the phone model, the phone's language and the screen size. No player, account or install ID, email address or advertising ID is in it: these statistics are linked neither to your account nor to who you are.
Like any web service, our server sees your phone's IP address. It does not keep it, but derives the country, region and city from it. To count players, it groups the actions made from the same connection and the same phone model, for one calendar month at most. This server is rented from Hetzner Online GmbH, which hosts it in Germany; no one else receives these statistics. They tell us how far players go, where they get stuck and what they enjoy. Legal basis: our legitimate interest in improving the game.
No crash reports: Unity's measurement tools are off in the game. No ad network, and the game does not use your phone's advertising ID. No precise location, contacts, photos, files, microphone or camera: the game asks for none of these permissions.
We do not sell your data. Only these companies process it:
Supabase, GitHub and Unity are US companies: these transfers follow chapter V of the GDPR (standard contractual clauses, or the EU–US Data Privacy Framework).
Your account and its save are kept until you delete the account. Usage statistics are kept 24 months on our server, then erased; its backups, 14 days. The IP address stays a few days in Supabase's technical logs, as long as GitHub sets in its own, and with your session while it lasts.
In the game: Settings › "Account" › "Delete account", then "Delete". It is immediate and final:
The progress on your phone stays; uninstalling the game erases it. Your purchases stay tied to your Google Play or Apple account: "Restore purchases" gives back the full adventure and the big wardrobe.
Without the game: write to contact@ludiven-studio.fr from your account's address. We delete it within a month.
You have the right to access, correct, erase, restrict, object and port your data. To use them, write to contact@ludiven-studio.fr: we answer within a month. You can also complain to the CNIL (www.cnil.fr), the French data protection authority.
The game is for ages 13 and up. If you are under 15, ask your parents before a purchase and before signing in. A parent can write to us to have an account deleted: we will delete it.
We update this page whenever a change in the game touches your data, with its date at the top.
The "Privacy" link in the game opens this page in your browser. From there your browser and the website apply, under their own policy.
Questions: contact@ludiven-studio.fr
See also the terms of use of the game.